Dialogue:


Dagger is back! and this time he can also speak! Sadly he does not live enough to enjoy it.

Dialogue is extremely fun to work with! Making a character being able to speak while performing actions feels satisfying after you spend the time to make sure that the character hits every bowel or consonant just at the right moment. There are some details that would benefit the animation a lot, just like a shift in the mouth to express a slow built up of fear as the danger approaches him.

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